ANALYSIS OF DIALOGUE MODELING CRITERIA IN VIDEO GAMES (BASED ON THE GAME Cyberpunk 2077)

Authors

  • Oleksandr Les Lesya Ukrainka Volyn National University
  • Lyubov Krestyanpol Lesya Ukrainka Volyn National University

Keywords:

computer games, Cyberpunk 2077, dialogue and speech analysis

Abstract

This article analyzes the criteria for dialogue modeling in video games, using Cyberpunk 2077 as a case study. The author explores the role of dialogues as one of the key elements of interactive narrative, influencing the dynamics, pacing, and depth of gameplay. The functions of dialogues in the game are examined: slowing down or accelerating events, conveying plot information, world-building, character development, and contributing to variability and non-linearity of the storyline. A number of criteria determining the effectiveness of dialogues are identified — consistency with the character’s personality, the game world's atmosphere, logical structure, emotional expressiveness, interactivity, technical implementation, localization quality, and others. Particular attention is given to the sociolinguistic analysis of character speech in Cyberpunk 2077, including the use of slang, jargon, and multilingualism.

References

Нікітін С. О. Основи комп’ютерних ігор та ігрових програм : довідник модуля. / С. О. Нікітін, Л. О. Нікітіна. – Х. : «Друкарня Мадрид», 2018. – 138 с. ISBN 978-617-7683-01-7

Mäyrä, Frans. "Dialogue and interaction in role-playing games: Playful communication as Ludic culture". Dialogue across Media, edited by Jarmila Mildorf and Bronwen Thomas, John Benjamins Publishing Company, 2017, pp. 271-290. https://doi.org/10.1075/ds.28.14may

Sebastian Domsch. Dialogue in video games. Dialogue across Media , pp 251-270 https://doi.org/10.1075/ds.28.13dom

Published

2025-06-03